This subreddit is dedicated to inform and discuss the revolutionary cryptocurrency Stablecoin.
New England submitted by
New England 6 States Songs: https://www.reddit.com/newengland/comments/er8wxd/new_england_6_states_songs/ NewEnglandcoin
NewEnglandcoin is a clone of Bitcoin using scrypt as a proof-of-work algorithm with enhanced features to protect against 51% attack and decentralize on mining to allow diversified mining rigs across CPUs, GPUs, ASICs and Android phones.
Mining Algorithm: Scrypt with RandomSpike. RandomSpike is 3rd generation of Dynamic Difficulty (DynDiff) algorithm on top of scrypt.
1 minute block targets base difficulty reset: every 1440 blocks subsidy halves in 2.1m blocks (~ 2 to 4 years) 84,000,000,000 total maximum NENG 20000 NENG per block Pre-mine: 1% - reserved for dev fund ICO: None RPCPort: 6376 Port: 6377
NewEnglandcoin has dogecoin like supply at 84 billion maximum NENG. This huge supply insures that NENG is suitable for retail transactions and daily use. The inflation schedule of NengEnglandcoin is actually identical to that of Litecoin. Bitcoin and Litecoin are already proven to be great long term store of value. The Litecoin-like NENG inflation schedule will make NewEnglandcoin ideal for long term investment appreciation as the supply is limited and capped at a fixed number Bitcoin Fork - Suitable for Home Hobbyists
NewEnglandcoin core wallet continues to maintain version tag of "Satoshi v0.8.7.5" because NewEnglandcoin is very much an exact clone of bitcoin plus some mining feature changes with DynDiff algorithm. NewEnglandcoin is very suitable as lite version of bitcoin for educational purpose on desktop mining, full node running and bitcoin programming using bitcoin-json APIs.
The NewEnglandcoin (NENG) mining algorithm original upgrade ideas were mainly designed for decentralization of mining rigs on scrypt, which is same algo as litecoin/dogecoin. The way it is going now is that NENG is very suitable for bitcoin/litecoin/dogecoin hobbyists who can not , will not spend huge money to run noisy ASIC/GPU mining equipments, but still want to mine NENG at home with quiet simple CPU/GPU or with a cheap ASIC like FutureBit Moonlander 2 USB or Apollo pod on solo mining setup to obtain very decent profitable results. NENG allows bitcoin litecoin hobbyists to experience full node running, solo mining, CPU/GPU/ASIC for a fun experience at home at cheap cost without breaking bank on equipment or electricity. MIT Free Course - 23 lectures about Bitcoin, Blockchain and Finance (Fall,2018) https://www.youtube.com/playlist?list=PLUl4u3cNGP63UUkfL0onkxF6MYgVa04Fn CPU Minable Coin
Because of dynamic difficulty algorithm on top of scrypt, NewEnglandcoin is CPU Minable. Users can easily set up full node for mining at Home PC or Mac using our dedicated cheetah software.
Research on the first forked 50 blocks on v1.2.0 core confirmed that ASIC/GPU miners mined 66% of 50 blocks, CPU miners mined the remaining 34%.
NENG v1.4.0 release enabled CPU mining inside android phones. Youtube Video Tutorial
How to CPU Mine NewEnglandcoin (NENG) in Windows 10 Part 1 https://www.youtube.com/watch?v=sdOoPvAjzlE
How to CPU Mine NewEnglandcoin (NENG) in Windows 10 Part 2 https://www.youtube.com/watch?v=nHnRJvJRzZg
How to CPU Mine NewEnglandcoin (NENG) in macOS https://www.youtube.com/watch?v=Zj7NLMeNSOQ Decentralization and Community Driven
NewEnglandcoin is a decentralized coin just like bitcoin. There is no boss on NewEnglandcoin. Nobody nor the dev owns NENG.
We know a coin is worth nothing if there is no backing from community. Therefore, we as dev do not intend to make decision on this coin solely by ourselves. It is our expectation that NewEnglandcoin community will make majority of decisions on direction of this coin from now on. We as dev merely view our-self as coin creater and technical support of this coin while providing NENG a permanent home at ShorelineCrypto Exchange. Twitter Airdrop
Follow NENG twitter and receive 100,000 NENG on Twitter Airdrop to up to 1000 winners Graphic Redesign Bounty
Top one award: 90.9 million NENG Top 10 Winners: 500,000 NENG / person Event Timing: March 25, 2019 - Present Event Address: NewEnglandcoin DISCORD at: https://discord.gg/UPeBwgs
Please complete above Twitter Bounty requirement first. Then follow Below Steps to qualify for the Bounty: (1) Required: submit your own designed NENG logo picture in gif, png jpg or any other common graphic file format into DISCORD "bounty-submission" board (2) Optional: submit a second graphic for logo or any other marketing purposes into "bounty-submission" board. (3) Complete below form.
Please limit your submission to no more than two total. Delete any wrongly submitted or undesired graphics in the board. Contact DISCORD u/honglu69
#5911 or u/krypton
#6139 if you have any issues.
Twitter Airdrop/Graphic Redesign bounty sign up: https://goo.gl/forms/L0vcwmVi8c76cR7m1 Milestones
- Sep 3, 2018 - Genesis block was mined, NewEnglandcoin created
- Sep 8, 2018 - github source uploaded, Window wallet development work started
- Sep 11,2018 - Window Qt Graphic wallet completed
- Sep 12,2018 - NewEnglandcoin Launched in both Bitcointalk forum and Marinecoin forum
- Sep 14,2018 - NewEnglandcoin is listed at ShorelineCrypto Exchange
- Sep 17,2018 - Block Explorer is up
- Nov 23,2018 - New Source/Wallet Release v1.1.1 - Enabled Dynamic Addjustment on Mining Hashing Difficulty
- Nov 28,2018 - NewEnglandcoin became CPU minable coin
- Nov 30,2018 - First Retail Real Life usage for NewEnglandcoin Announced
- Dec 28,2018 - Cheetah_Cpuminer under Linux is released
- Dec 31,2018 - NENG Technical Whitepaper is released
- Jan 2,2019 - Cheetah_Cpuminer under Windows is released
- Jan 12,2019 - NENG v1.1.2 is released to support MacOS GUI CLI Wallet
- Jan 13,2019 - Cheetah_CpuMiner under Mac is released
- Feb 11,2019 - NewEnglandcoin v1.2.0 Released, Anti-51% Attack, Anti-instant Mining after Hard Fork
- Mar 16,2019 - NewEnglandcoin v184.108.40.206 Released - Ubuntu 18.04 Wallet Binary Files
- Apr 7, 2019 - NENG Report on Security, Decentralization, Valuation
- Apr 21, 2019 - NENG Fiat Project is Launched by ShorelineCrypto
- Sep 1, 2019 - Shoreline Tradingbot project is Launched by ShorelineCrypto
- Dec 19, 2019 - Shoreline Tradingbot v1.0 is Released by ShorelineCrypto
- Jan 30, 2020 - Scrypt RandomSpike - NENG v1.3.0 Hardfork Proposed
- Feb 24, 2020 - Scrypt RandomSpike - NENG core v1.3.0 Released
- Jun 19, 2020 - Linux scripts for Futurebit Moonlander2 USB ASIC on solo mining Released
- Jul 15, 2020 - NENG v1.4.0 Released for Android Mining and Ubuntu 20.04 support
- Jul 21, 2020 - NENG v220.127.116.11 Released for MacOS Wallet Upgrade with Catalina
- Jul 30, 2020 - NENG v18.104.22.168 Released for Linux Wallet Upgrade with 8 Distros
- Aug 11, 2020 - NENG v22.214.171.124 Released for Android arm64 Upgrade, Chromebook Support
- Aug 30, 2020 - NENG v126.96.36.199 Released for Android/Chromebook with armhf, better hardware support
NENG v1.4.0 Android Mining, randomSpike Evaluation https://github.com/ShorelineCrypto/NewEnglandCoin/releases/download/NENG_2020_Q3_report/NENG_2020_Q3_report.pdf
- 2018 Q3 - Birth of NewEnglandcoin, window/linux wallet - Done
- 2018 Q4 - Decentralization Phase I
- Blockchain Upgrade - Dynamic hashing algorithm I - Done
- Cheetah Version I- CPU Mining Automation Tool on Linux - Done
- 2019 Q1 - Decentralization Phase II
- Cheetah Version II- CPU Mining Automation Tool on Window/Linux - Done
- Blockchain Upgrade Dynamic hashing algorithm II - Done
- 2019 Q2 - Fiat Phase I
- Assessment of Risk of 51% Attack on NENG - done
- Launch of Fiat USD/NENG offering for U.S. residents - done
- Initiation of Mobile Miner Project - Done
- 2019 Q3 - Shoreline Tradingbot, Mobile Project
- Evaluation and planning of Mobile Miner Project - on Hold
- Initiation of Trading Bot Project - Done
- 2019 Q4 - Shoreline Tradingbot
- Shoreline tradingbot Release v1.0 - Done
- 2020 Q1 - Evaluate NENG core, Mobile Wallet Phase I
- NENG core Decentralization Security Evaluation for v1.3.x - Done
- Light Mobile Wallet Project Initiation, Evaluation
- 2020 Q2 - NENG Core, Mobile Wallet Phase II
- NENG core Decentralization Security Hardfork on v1.3.x - Scrypt RandomSpike
- Light Mobile Wallet Project Design, Coding
- 2020 Q3 - NENG core, NENG Mobile Wallet Phase II
- Review on results of v1.3.x, NENG core Dev Decision on v1.4.x, Hardfork If needed
- Light Mobile Wallet Project testing, alpha Release
- 2020 Q4 - Mobile Wallet Phase III
- Light Mobile Wallet Project Beta Release
- Light Mobile Wallet Server Deployment Evaluation and Decision
- 2021 Q1 - NENG to the Moon?
RandomSpike - NENG core v1.3.0 Hardfork Upgrade Proposal https://github.com/ShorelineCrypto/NewEnglandCoin/releases/download/2020Q1_Report/Scrypt_RandomSpike_NENGv1.3.0_Hardfork_Proposal.pdf
- Major Success - v1.3.x Scrypt randomSpike Release
- randomSpike Overview, Observation, Conclusion
- Ubuntu 20.04 LTS Support on v1.4.0
- NENG core v1.4.0 Upgrade Proposal – Mobile Mining Start on Android Phones
- Table 1 – Mobile Mining Comparison of Electroneum (ETN) and NewEnglandcoin (NENG)
- Linux, Cloud, DockeQEMU virtualization Tech Advancement
- Userland for arm64 android – Easy to Setup or Use
- Alpha Release - GNUroot for 32 bits arm android
NENG Security, Decentralization & Valuation https://github.com/ShorelineCrypto/NewEnglandCoin/releases/download/2019Q2_report/NENG_Security_Decentralization_Value.pdf
- NENG Algorithm Change History
- NENG 1.2.x is subject to Timestamp Attack
- Explanation of Jan 29,2020 Timestamp Attack
- Why Scrypt RandomSpike is Proposed
- Technical Detail - How Scrypt RandomSpike Works
Whitepaper v1.0 https://github.com/ShorelineCrypto/NewEnglandCoin/releases/download/whitepaper_v1.0/NENG_WhitePaper.pdf
- No Hard Fork in 2019 Q2 or in Near Future
- NENG v1.2.x Hard Fork Evaluation
- Post Hard Fork: GPU vs ASIC, Solo vs Pool Mining
- NENG 51% Attack Cost - $10,000 USD
- Decentralization - Solo Mining Up, Mining Pool Down
- What if 51% Attackers Utilize GPU fleet?
- NENG Valuation is Dirt Cheap
- Announcement of NENG Fiat Project for all U.S. Residents
- Announcement for Mobile Miner Project Initiation
DISCORD https://discord.gg/UPeBwgs Explorer http://www.findblocks.com/exploreNENG http://188.8.131.52/exploreNENG http://nengexplorer.mooo.com:3001/
- NENG – CPU Minable, fun, easy full node set up at Home PC
- NENG – Security Against 51% Attack by Design
- Security - Dynamic Diff Short Term, Higher Network Hashrate Long Term
- Decentralization Phase 1- CPU Mining is Key Feature of NENG
- Why Block Time is Gaussian Shaped Random Event
- ASIC is Like Lion, CPU is Like Cheetah
- Decentralization Phase II – Security Against 51% Attack
- Why the Proposed Phase II Hardfork Upgrade will Prevent 51% Attacks?
- What if 51% Attacker re-engineer the software to attack NENG?
- Conclusion - Sound Money, Take Back Monetary Independence, Relive Crypto Dreams with Full Node
Step by step guide on how to setup an explorer: https://github.com/ShorelineCrypto/nengexplorer Github https://github.com/ShorelineCrypto/NewEnglandCoin Wallet
Android with UserLand App (arm64/armhf), Chromebook (x64/arm64/armhf): https://github.com/ShorelineCrypto/NewEnglandCoin/releases/tag/v184.108.40.206
Linux Wallet (Ubuntu/Linux Mint, Debian/MX Linux, Arch/Manjaro, Fedora, openSUSE): https://github.com/ShorelineCrypto/NewEnglandCoin/releases/tag/v220.127.116.11
MacOS Wallet (10.11 El Capitan or higher): https://github.com/ShorelineCrypto/NewEnglandCoin/releases/tag/v18.104.22.168
Android with GNUroot on 32 bits old Phones (alpha release) wallet: https://github.com/ShorelineCrypto/NewEnglandCoin/releases/tag/v1.4.0
Windows wallet: https://github.com/ShorelineCrypto/NewEnglandCoin/releases/tag/v22.214.171.124
addnode ip address for the wallet to sync faster, frequently updated conf file: https://github.com/ShorelineCrypto/cheetah_cpumineblob/mastenewenglandcoin.conf-example
How to Sync Full Node Desktop Wallet https://www.reddit.com/NewEnglandCoin/comments/er6f0q/how_to_sync_full_node_desktop_wallet/ TWITTER https://twitter.com/newenglandcoin REDDIT https://www.reddit.com/NewEnglandCoin/ Cheetah CPU Miner Software https://github.com/ShorelineCrypto/cheetah_cpuminer Solo Mining with GPU or ASIC https://bitcointalk.org/index.php?topic=5027091.msg52187727#msg52187727 How to Run Two Full Node in Same Desktop PC https://bitcointalk.org/index.php?topic=5027091.msg53581449#msg53581449 ASIC/GPU Mining Pools Warning to Big ASIC Miners
Due to DynDiff Algo on top of Scrypt, solo mining is recommended for ASIC/GPU miners. Further more, even for mining pools, small mining pool will generate better performance than big NENG mining pool because of new algo v1.2.x post hard fork.
The set up configuration of NENG for scrypt pool mining is same as a typical normal scrypt coin. In other word, DynDiff on Scrypt algo is backward compatible with Scrypt algo. Because ASIC/GPU miners rely on CPU miners for smooth blockchain movement, checkout bottom of "Latest News" section for A WARNING to All ASIC miners before you decide to dump big ASIC hash rate into NENG mining.
(1) Original DynDiff Warning: https://bitcointalk.org/index.php?topic=5027091.msg48324708#msg48324708
(2) New Warning on RandomSpike Spike difficulty (244k) introduced in RandomSpike served as roadblocks to instant mining and provide security against 51% attack risk. However, this spike difficulty like a roadblock that makes big ASIC mining less profitable. In case of spike block to be mined, the spike difficulty immediately serve as base difficulty, which will block GPU/ASIC miners effectively and leave CPU cheetah solo miners dominating mining almost 100% until next base difficulty reset.
Cminors' Pool http://newenglandcoin.cminors-pool.com/
SPOOL https://spools.online/ Exchange
Features: anonymous sign up and trading. No restriction or limit on deposit or withdraw.
The trading pairs available: NewEnglandcoin (NENG) / Dogecoin (DOGE)
Trading commission: A round trip trading will incur 0.10% trading fees in average. Fees are paid only on buyer side. buy fee: 0.2% / sell fee: 0% Deposit fees: free for all coins Withdraw fees: ZERO per withdraw. Mining fees are appointed by each coin blockchain. To cover the blockchain mining fees, there is minimum balance per coin per account: * Dogecoin 2 DOGE * NewEnglandcoin 1 NENG Latest News Aug 30, 2020 - NENG v126.96.36.199 Released for Android/Chromebook Upgrade with armhf, better hardware support https://bitcointalk.org/index.php?topic=5027091.msg55098029#msg55098029 Aug 11, 2020 - NENG v188.8.131.52 Released for Android arm64 Upgrade / Chromebook Support https://bitcointalk.org/index.php?topic=5027091.msg54977437#msg54977437 Jul 30, 2020 - NENG v184.108.40.206 Released for Linux Wallet Upgrade with 8 Distros https://bitcointalk.org/index.php?topic=5027091.msg54898540#msg54898540 Jul 21, 2020 - NENG v220.127.116.11 Released for MacOS Upgrade with Catalina https://bitcointalk.org/index.php?topic=5027091.msg54839522#msg54839522 Jul 19, 2020 - NENG v18.104.22.168 Released for MacOS Wallet Upgrade https://bitcointalk.org/index.php?topic=5027091.msg54830333#msg54830333 Jul 15, 2020 - NENG v1.4.0 Released for Android Mining, Ubuntu 20.04 support https://bitcointalk.org/index.php?topic=5027091.msg54803639#msg54803639 Jul 11, 2020 - NENG v1.4.0 Android Mining, randomSpike Evaluation https://bitcointalk.org/index.php?topic=5027091.msg54777222#msg54777222 Jun 27, 2020 - Pre-Announce: NENG v1.4.0 Proposal for Mobile Miner Upgrade, Android Mining Start in July 2020 https://bitcointalk.org/index.php?topic=5027091.msg54694233#msg54694233 Jun 19, 2020 - Best Practice for Futurebit Moonlander2 USB ASIC on solo mining mode https://bitcointalk.org/index.php?topic=5027091.msg54645726#msg54645726 Mar 15, 2020 - Scrypt RandomSpike - NENG v22.214.171.124 Released for better wallet syncing https://bitcointalk.org/index.php?topic=5027091.msg54030923#msg54030923 Feb 23, 2020 - Scrypt RandomSpike - NENG Core v1.3.0 Relased, Hardfork on Mar 1 https://bitcointalk.org/index.php?topic=5027091.msg53900926#msg53900926 Feb 1, 2020 - Scrypt RandomSpike Proposal Published- NENG 1.3.0 Hardfork https://bitcointalk.org/index.php?topic=5027091.msg53735458#msg53735458 Jan 15, 2020 - NewEnglandcoin Dev Team Expanded with New Kickoff https://bitcointalk.org/index.php?topic=5027091.msg53617358#msg53617358 Jan 12, 2020 - Explanation of Base Diff Reset and Effect of Supply https://www.reddit.com/NewEnglandCoin/comments/envmo1/explanation_of_base_diff_reset_and_effect_of/ Dec 19, 2019 - Shoreline_tradingbot version 1.0 is released https://bitcointalk.org/index.php?topic=5121953.msg53391184#msg53391184 Sept 1, 2019 - NewEnglandcoin (NENG) is Selected as Shoreline Tradingbot First Supported Coin https://bitcointalk.org/index.php?topic=5027091.msg52331201#msg52331201 Aug 15, 2019 - Mining Update on Effect of Base Difficulty Reset, GPU vs ASIC https://bitcointalk.org/index.php?topic=5027091.msg52169572#msg52169572 Jul 7, 2019 - CPU Mining on macOS Mojave is supported under latest Cheetah_Cpuminer Release https://bitcointalk.org/index.php?topic=5027091.msg51745839#msg51745839 Jun 1, 2019 - NENG Fiat project is stopped by Square, Inc https://bitcointalk.org/index.php?topic=5027091.msg51312291#msg51312291 Apr 21, 2019 - NENG Fiat Project is Launched by ShorelineCrypto https://bitcointalk.org/index.php?topic=5027091.msg50714764#msg50714764 Apr 7, 2019 - Announcement of Fiat Project for all U.S. Residents & Mobile Miner Project Initiation https://bitcointalk.org/index.php?topic=5027091.msg50506585#msg50506585 Apr 1, 2019 - Disclosure on Large Buying on NENG at ShorelineCrypto Exchange https://bitcointalk.org/index.php?topic=5027091.msg50417196#msg50417196 Mar 27, 2019 - Disclosure on Large Buying on NENG at ShorelineCrypto Exchange https://bitcointalk.org/index.php?topic=5027091.msg50332097#msg50332097 Mar 17, 2019 - Disclosure on Large Buying on NENG at ShorelineCrypto Exchange https://bitcointalk.org/index.php?topic=5027091.msg50208194#msg50208194 Feb 26, 2019 - Community Project - NewEnglandcoin Graphic Redesign Bounty Initiated https://bitcointalk.org/index.php?topic=5027091.msg49931305#msg49931305 Feb 22, 2019 - Dev Policy on Checkpoints on NewEnglandcoin https://bitcointalk.org/index.php?topic=5027091.msg49875242#msg49875242 Feb 20, 2019 - NewEnglandCoin v1.2.1 Released to Secure the Hard Kork https://bitcointalk.org/index.php?topic=5027091.msg49831059#msg49831059 Feb 11, 2019 - NewEnglandCoin v1.2.0 Released, Anti-51% Attack, Anti-instant Mining after Hard Fork https://bitcointalk.org/index.php?topic=5027091.msg49685389#msg49685389 Jan 13, 2019 - Cheetah_CpuMiner added support for CPU Mining on Mac https://bitcointalk.org/index.php?topic=5027091.msg49218760#msg49218760 Jan 12, 2019 - NENG Core v1.1.2 Released to support MacOS OSX Wallet https://bitcointalk.org/index.php?topic=5027091.msg49202088#msg49202088 Jan 2, 2019 - Cheetah_Cpuminer v1.1.0 is released for both Linux and Windows https://bitcointalk.org/index.php?topic=5027091.msg49004345#msg49004345 Dec 31, 2018 - Technical Whitepaper is Released https://bitcointalk.org/index.php?topic=5027091.msg48990334#msg48990334 Dec 28, 2018 - Cheetah_Cpuminer v1.0.0 is released for Linux https://bitcointalk.org/index.php?topic=5027091.msg48935135#msg48935135 Update on Dec 14, 2018 - NENG Blockchain Stuck Issue https://bitcointalk.org/index.php?topic=5027091.msg48668375#msg48668375 Nov 27, 2018 - Exclusive for PC CPU Miners - How to Steal a Block from ASIC Miners https://bitcointalk.org/index.php?topic=5027091.msg48258465#msg48258465 Nov 28, 2018 - How to CPU Mine a NENG block with window/linux PC https://bitcointalk.org/index.php?topic=5027091.msg48298311#msg48298311 Nov 29, 2018 - A Warning to ASIC Miners https://bitcointalk.org/index.php?topic=5027091.msg48324708#msg48324708
Disclosure: Dev Team Came from ShorelineCrypto, a US based Informatics Service Business offering Fee for service for Coin Creation, Coin Exchange Listing, Blockchain Consulting, etc.
As some of you know, I only make stupidly long posts and also like to
brag about being a software engineer with fairly decent experience in QA, automated testing and testing in general (6+ years a C# dev).
This is my personal list of things that either make no sense, are unpleasant, incoherent, or could be improved.
Please feel free to add to the list, I will come back and edit every day.
Numbers are also here to help you quote & provide your own criticism.
Note that is is done with the following optimization mindset, in order of importance :
- Remove redundancy / incoherence
- Reduce time spent in menus/inventory (out of raid)
- Reduce number of clicks / interactions
As you can see I worked under the assumption that the average player wants to spend more time in raid rather than in inventory ; obviously this falls apart if that is not the case. To do that I try to improve time spent on searching / arranging things without creating unecessary automation or remove important/immersive aspects of the game, even in inventory. I also try to improve time spent clicking through various windows as currently a lot of them are done to be fast & easy to for the devs, not for the players. I want to emphasize that I'm okay with that. I know the importance of having sub-optimal navigation to help you find out what your better navigation is. I also know a complete rework is not always possible, that is why I made my list without changing too much of the menus as well as keeping the vibe/current feel of those menus.
Keywords like should
are used as intended ; since this is not a professional report I'm emphasizing here, the meaning of the word is important. Should
means it is adding an improvement over an existing issue, could
means it's a possible improvement but requires further investigation. Would
means investigation was done and is just one possible outcome usually relevant within the context.
Please note that most of us now are very
used to the current UI/UX, which will generate two reactions:
- "It's fine as it is because I can do it quite fast."
- "I don't want it to change again, I'm used to it now."
I cannot emphasize how unefficient it is to let those emotions get the best of you. UI/UX is the study of common sense & ease of use in an interface. You should
never have to get used to anything, it should
be fluid and intuitive. If you think you're fast now, that means it's possible to be slow. This is extremely bad
for a UI/UX standpoint. Everybody should
be able to navigate/understand the menus just as fast the 1st time than the 100th time (ideally). Keep this in mind when you read everything down here, because some stuff you probably won't like at first glance, but you will
get used to it very fast, and you will
gain a lot of time in the future, as well as new players.
1. Autostacking of items
Money & Ammo. When a stackable item or stack of items enter an inventory, it should
autostack itself to an available non-full stack, then fill other available stacks until there aren't any. At that point, the item should
just go at the top of the inventory as it is doing now. Autostacking should
*not* browse for sublayers of inventory.
Items drag & dropped on an inventory slot should
not be auto-stacked either (drag & drop overrides autostacking).
autostack when control clicking, or using "Receive all" from another inventory, or when dropping into a sublayer without
selecting a specific slot.
only stack FiR items together and non FiR items together.
Drag & Dropping would not stack in the same inventory layer. Drag & dropping would override auto stacking.
Dragging over the money case would auto stack in the inventory of the case.
Using Ammo as example here. If you drag & drop directly on a slot (even in an inventory sublayer), you would override autostacking.
2. Highlighting of full stacks
Stacks at full capacity could
be highlighted for easier inventory management.
Many aspects could be used to highlight (either the name of the item, or the value, or the background of the cell)
Apology for the poor photoshop skills
This could be a highlighting method
This could be a highlighting method
3. Consistent item order in hideout craft list
Currently when in the workbench (and I think others? now I doubt), the list of craftable items appears to be random. The order should
always be the same for consistency. Does not provide meaningful gameplay experience to have to "look for the recipe" every time.
4. Collecting crafts
Hideout stations could
display the finished craft on top for easy collection of craft, or there could
be a "Get Items" or "Receive All" elsewhere to avoid unecessary scrolling. This is uncessary if ongoing crafts are moved on top of the list, or if the list is autoscrolled to the ongoing craft.
"Collect All" on station level is not the best idea. If you go in a station, it's probably better that you know what you're collecting. I suggest moving the relevant craft on top or auto scrolling and not adding "receive all" on station level, although it would
be a good help.
This should be investigated.
Receive All or Get Items could be moved or added at the top or bottom of the window.
5. "Receive All" could exist at hideout level
The same way we "receive all" from a trader, it would
be nice to "Receive all" from the hideout. Either in the form of a trader (in which we can receive all / pick manually from) or by instantly putting it in inventory. If there is enough space it just works. If there isn't, it displays an error like it already does.
This is not mutually exclusive with the previous suggestion.
6. Display crafts readyness/collection 6.1
The current behaviour is partially coherent. You get notified when an item is sold, and you get notified when a craft is finished.
You have a display notification "Attachment" style when a trader has something for you, and you should
get a display notification "attachment" style when the hideout has something for you.
Ideally, there should also be such notifications for currently unused station
Receive all on the right, Nutrition unit has finished crafting and Lavatory is currently NOT crafting
be a way of knowing if something is waiting in trader inventory on a global level (quest rewards, money, insurance, unsold market items returns), like the nofication. The "new item" notification could
be always visible as long as items are in the trader inventories, compared to now where it disappears as soon as you either click it or visit the messenger. In this hypothesis, there could
be a change of color in the notification to show that there are still item waiting including
some that haven't been seen yet (to still fulfill the current role of the notification)
Note : CTA = Call to Action, it's the button your user will press 99.3% of the time. Example, in the launcher, it's the "Start Game". Clearly visible, easily accessible, highlighted, much bigger, and at a very common CTA spot. That one is great.
Some others are not. 7.1
. "Receive All" should not
be displayed when there is nothing to receive. 7.2
"Get" in single transaction messages from Ragman could
be removed. There is no reason to take single items from the window when you can receive it all at once.
7.3 A "group collect" Receive all action could
be added when you click on the attachment notification, or as an extra action next to the notification (just like shown on the Hideout in figure 6.0) that would specifically collect all. it would
loop through all conversations and collect all and dump at the top of stash, either until its finished or there is not enough room, in which case it displays an error. It could
also work like the scav case and not pick up anything until you have room, and in that case you would
go in the window manually and/or make room (like we do now). 7.3
The "Receive all" is at the bottom when most CTAs in the game is at the top (dealer tabs, market tabs, character sheet tabs, settings...). Save in the settings is at the bottom too. It is incoherent. It would
make more sense to have all CTAs at the bottom and options/tabs/menus at the top. 7.4
The "DEAL" button in trader view is much smaller and less visible than the "Fill Item" checkbox. The CTA should
be getting more attention than a setting. New players pretty much *never* see it first and look around the "Fill Item" with eyes & mouse.
DEAL should be at the bottom in the current \"Fill Item\" box. Fill Items should be removed entirely. 7.5
be automatically accepted (no need for CTA). I don't see a reason why someone would not accept a quest. The only reason we're Accepting them now is to let the user know he has a new quest. There are other means of notifying players of new stuff : usually notifications. If not, that button should at least be more visible/highlighted. Every new player ( 100%! )
I coach does not see it at first and never
looks at the right spot the first time. 7.6
"Insure All" is the most commonly used button in the insurance screen and could
be emphasized more.
8. Remove "Fill Items"
The Fill Items to automatically fill the trader's requirements should be removed and set as the default behaviour. There is no need to fill items manually nor tell the game to do so.
9. Expire / Delete pending requests
Friend requests should
be cancellable and could
expire. Requests should not be stuck until another
user acts on them. Right clicking the request could
display a "Cancel" or "Delete" request button.
Ideally, the cell should
include a CTA on the right, as the only action I would ever do in a cell in this context is cancel. Opening a submenu with only 1 item means you should not be opening a submenu, but displaying a button where the user right clicked instead.
I can only re-send a friend request to someone that already denied me. This is incoherent.
10. Market Rows
From my somewhat small sample (about 60 players), nobody uses the expand button on the top right of a cell (see below). I think everybody uses the right click on item instead.
An expanded cell with context menu opened, and a collapsed cell
The extra information available on the right is the exact same as a right click, but is hidden behind a left click.
This is incoherent.
The only difference is the profile picture that I only get from expanding, but currently we all have the same one. This would need to be investigated.
This could be an improvement, displaying the CTA's immediately (although BUY is definitely way too small). Notice profile picture on the left 10.1
The expandable cell feature should
be removed altogether, as the other options are available on right click. 10.2
The whole row should
provide the same context menu (right click). 10.3
The "Send friend request" could
be included in the row's context menu, or could
be removed entirely, as right now most requests are missclicks. Adding the Send Friend Request at the bottom of the context menu on the row would
reduce the amount of missclicks. 10.4
Left clicking should not
open the context menu. This is mostly the reason behind missclick friend requests, people double clicking slightly off the item icon sending a friend request by mistake. Now I have 4 just because I was trying to make a screenshot. F's in the chat. This would
be resolved with 10.2 and 10.3. 10.5
Barter items have a "Barter" icon that is redundant, the first and second column are completely irrelevant to the player.
11. Filtering search 11.1
"Filter by Item" should not
filter the browse list. If you're writing a valid keyword in the search field it should
display the correct suggestions. Filtering content is good, filtering suggestions is incoherent. 11.2
be cleared as soon as you type text in the search field. This would
Example 11 11.3
"My Offers" could
not be affected by filters, or could
reset filters. It is more trouble to remove the filter manually every time rather than browsing through the offer list. Currently we never have more than ~10 offers at the same time for most players, which is okay to display without filter. 11.4
Filters should not
overlap with other UI elements, they could
be resized to fit or the expandable filter list could
include more elements so the visible ones fit.
Example 11.4 11.5
The Remember Selected Filter / Reset Filter is unclear. Looks great, feels weird, and should be investigated to be more useful.
12. Context Menu in player lobby
The current lobby with context menu open
All players in this list are looking for a group, there is no need to write a status "Looking for group", it's redundant. The exception is friends, which 99.633...% of the time is the group i'm about to play with. Those are displayed on top.
The only action we do on the list on this screen is the "Invite to group" context menu action. It's a CTA and should not
be hidden in a context menu, especially if the context menu only has one option
. Since recently it has two, but we'll come to that in a minute. 12.1
The invite CTA should
be on the player cell itself. 12.2
The report action should not
be the default one from the context menu 12.3
Since there could be
only one item in the context menu according to 12.1, the report action could
be on the cell as well.
A low quality suggestion for 12.x
13. Trader Buy/Sell
Trader screen needs to be reworked. I won't provide a solution that doesn't completely change how everything looks/works as I stated at the start of the post. That being said this should
Example 13.1 13.1
Buying UI should
When buying, the price of the item is already displayed on the item itself in the trader view.
The price is also displayed a second time in the tooltip of the item if you mouse-over.
The price is also displayed a third time
in the barter area on the right of the image (middle of the screen in game). This is redundant. I understand the item on the right is the physical item "Roubles" in a stack that is paid, like a barter, but it does not need to be displayed a third time. 13.2
Quantity limit (red box in the image) could be
shown in the tooltip ; most of the time people will hit "DEAL" until they get an error insted of actually reading the red box. 13.3
The red box looks like an error even when at 0/x, this is not intuitive. Limited items can be listed in different ways that are not so invasive. We could
add "out of X" at the right side of the quantity box. 13.4
Barter item prices (if we assume 13.1) would
need to also displayed differently. This needs to be investigated 13.5
Selling UI should
Currently selling an item still displays the full available items to BUY
, this is incoherent. Especially from the "Sell" tab. The whole left side of the screen is wasted, and cannot be used. 13.6
Items on the left are not greyed out (even though I can't buy them), but items on the right are greyed out (because I can't sell them). This is incoherent. 13.7
Trader sell space should
be infinite 13.8
be done in a single tab if the whole screen is reworked. There are different levels to this. An easy one I could think :
"Trade" Tab instead of "Buy". Displays the same as the current "BUY" tab. If you ctrl+click an item from your stash, it instantly sells without confirmation. The second tab would be a "Buyback" where you can see what you sold in the current trade session. If you leave the screen your buyback is reset and items cannot be recovered. Another way would be to keep buybacks for the last X items. You would need to pay what you received to get back. The item would not lose it's FiR status. This preleminary and simplistic rework has issues, notably that you have to know to right click to sell. One way to fix that would
be to make right click sell to trader instead of control click, but that would definitely make missclicks the first few days (and buyback would
be investigated. 13.9
Currency exchange rates should
be easily available in relevant areas (Peacekeeper, Therapist and flea market) for all currencies (Rouble, Euro, Dollar, Bitcoin)
be boxables and moved around. At least to be dropped in boxes, ideally to be moved around freely.
There is a limit of 20 images. 🤷♂ Example 14
15. Quest inventory
If you loot too many quest items in a raid, you can end up not being able to loot it.
I assume this is by design and it is why you have limited quest item space.
The quest inventory could
be infinite if it's not by design to be limited.
The quest inventory should
be manageable. In my case i had a 1 slot item blocking me from taking the suitcase, I should
have been allowed to move that 1 slot item to the top or to the right of my inventory, clearing a whole line and letting me take the case.
Quest items could
be stored in backpack (and resized) ; since you lose them on death it's not relevant to the players looting you or you dying and that issue would be gone. Storing it in your stash would
also prevent you from losing it by going in raid with it by mistake. Taking it in raid or giving it to trader would
be a volontary action. It also makes much more sense that way as other quest items (that are also usable items) work that way.
Alright this ended up taking more time than my lunchbreak, and there is *much* more to write but for the time being I'll leave it at that and come tomorrow to add your suggestions or mine. See you in 24 hours.
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